| Game System | | | | differentiates UMK3 from MK3 was added to this |
| Gameplay was identical to MK3 but introduced a | | | | version in a haphazard way, which decreased the |
| few new elements. Two new tournament modes | | | | overall gameplay quality and ruined the balance |
| were introduced. One was entitled 2-on-2 Kombat | | | | and depth present in the arcade version. |
| Mode which was similar to an Endurance match | | | | "The Bank" level that was present in MK3 but |
| but with human players on both sides. There was | | | | was missing from the arcade UMK3 returns. |
| also a new eight player tournament mode. "Chain | | | | Shang Tsung was given a morph for the Robot |
| combos" could be started by using a jump punch | | | | Smoke, which was not possible in the arcades. |
| (vertical or angled) or a vertical jump kick which | | | | The secret characters can be unlocked via a |
| created more comboing opportunities. Some | | | | secret options screen, eliminating the need to |
| characters were given extra combos and some | | | | enter three separate Ultimate Kombat Kodes to |
| combos were even damage reduced. Combos | | | | unlock them. This is much faster, especially since |
| that knock opponents in the air would no longer | | | | unlocked characters cannot be saved. The |
| send one's opponent to the level above in multi | | | | Ultimate Kombat Kodes (to unlock the secret |
| layered levels. Only regular uppercuts would allow | | | | characters) were shortened to have six slots |
| for this. New MK3 characters are added in UMK3 | | | | instead of ten (probably in order to allow it to be |
| including Kitana, Jade, Reptile and Scorpion on the | | | | performed with only one controller), but this |
| prototype version. New Ultimate Kombat Code | | | | method is still slower than entering one code to |
| added in revision 1.0 to enable Mileena, Ermac and | | | | access the secret options screen. |
| Sub-Zero. | | | | There were a few deviations from the arcade |
| | | | version that didn't necessarily improve upon the |
| Some character moves were altered a bit, in | | | | game. There are a few new Kombat Kodes, but |
| most cases to balance the gameplay. Stryker's | | | | several that were present in the arcade release |
| Baton Throw and Sonya's Leg Grab were given | | | | do not work any longer. Noob Saibot is a shadow |
| special damage protection properties. Kabal could | | | | Kano as in Mortal Kombat 3, not a black ninja as |
| not perform his ground saw move after a spin | | | | in the arcade version of UMK3. Since the arcade |
| and a certain number of comboed hits, however | | | | intro is missing, Rain does not appear in the game, |
| this makes little difference though as any moves | | | | yet the message Kombat Kode "Rain can be |
| performed on someone after the ground saw can | | | | found in the Graveyard" is still displayed. When |
| be blocked unless the opponent is in the air. | | | | watching the Supreme Demonstration it would |
| Kabal's ground combo damage was also reduced | | | | take almost 30 minutes to complete the whole |
| by approximately 10%. Sub-Zero was toned | | | | demonstration: the Saturn would read the CD |
| down a bit as he can no longer create an ice | | | | data to load each Finishing move. This would lead |
| clone next to the opponent to freeze him on the | | | | the game to stop (or load) the Finishing move. |
| spot. If he tries, the statue will not form. Smoke's | | | | However, when doing it on an animated stage, |
| spear is disabled after 4 combo hits. Also worth | | | | the animation would still move, while the fighters |
| noting, the spear actually comes out of the | | | | would stop. |
| compartment on his chest, whereas in MK3 it was | | | | Super Nintendo Entertainment System |
| actually summoned from behind him. When Shang | | | | File:File:SNES - UMK3.jpg |
| Tsung juggles an opponent with his fireball, there | | | | The limitations of the Super NES led to many |
| is now a minimum of two other hits needed | | | | changes in this port. Despite this, there were a |
| before another fireball can be performed. | | | | few improvements. This version is also considered |
| Performing a roundhouse when one's opponent is | | | | to have buggy gameplay. It is also considered by |
| in the corner pushes the player's character out of | | | | some to be inferior to the SNES port of the |
| the corner. Sonya's MK3 Friendship, which had her | | | | original Mortal Kombat 3. |
| waving her arms back-and-forth in a silly manner, | | | | While removing Animalities, Brutalities are |
| is removed. Now she simply does her victory | | | | introduced, a new form of finishing move that |
| pose and a row of flowers grow out of the | | | | allows the player to attack their opponent with a |
| ground. Other notable alterations include: Cyrax's | | | | series of kicks and punches which result in the |
| air throw adds to the "combo meter" and his | | | | victim exploding. Rain and Noob Saibot are made |
| bombs cannot be done while his net is on screen. | | | | playable characters for the first time (although |
| Both Cyrax and Sheeva's ground throw activates | | | | they don't possess Fatalities of their own). Mileena, |
| damage protection. Performing Liu Kang's bicycle | | | | Ermac and Classic Sub-Zero are playable without |
| kick special drains the run meter, Jax's projectiles | | | | any need of codes. Motaro and Shao Kahn are |
| have a longer recovery time, and both Sektor | | | | unlockable characters for two player fights, |
| and Robot Smoke's Teleport Punch can now | | | | although only one player can choose a boss at a |
| home in on their target better than the previous | | | | time. An exclusive easter egg was present that |
| game. Kung Lao's Spin has better collision | | | | allowed access to three separate cheat menus. |
| detection; no longer causes pushback in the | | | | The player can drastically alter gameplay, access |
| corner; and it also now activates Damage | | | | hidden content or view the ending, among many |
| Protection. Nightwolf's bow and arrow has reduced | | | | other things. |
| start up time when comboed (which just means | | | | Many sacrifices were made, however, to fit |
| situations where your opponent cannot control | | | | everything on a SNES cartridge. The announcer |
| their character after being hit). Player 1 side | | | | no longer says the characters' names. Sheeva has |
| Sektor can fire Dumb Missiles while Homing | | | | been removed, although launching the "8 vs. 8 |
| Missiles are activated (possible glitch or incomplete | | | | Tournament Mode" (by holding the L+R buttons |
| programming). | | | | and pressing Start on the title screen), and then |
| Additionally several miscellaneous features were | | | | selecting random characters (by pressing |
| added and changed to UMK3. The original red | | | | Up+Start) will in some cases select the icon for |
| portal background used for the "Choose Your | | | | the endurance matches (a large E), which actually |
| Destiny" screen is now replaced with a blue portal | | | | represents Sheeva. The graphic data for this |
| and an extra "Master" difficulty is added as well. In | | | | character is removed, meaning that she is |
| the additional "Master" difficulty setting, "Endurance | | | | effectively invisible, but her moves can be |
| Matches" return, in which the player can face as | | | | performed; she is incredibly fast and very glitchy. |
| many as three opponents in a given round. These | | | | Using her normally causes the game to crash |
| were not seen since the first Mortal Kombat. | | | | after so many moves. All stages from the original |
| Shao Kahn's Lost Treasures are introduced after | | | | MK3 game were removed, leaving only the new |
| either the main game or the 8-player tournament | | | | UMK3 stages. Shao Kahn's treasure chest has only |
| are completed. These Lost Treasures are | | | | ten boxes instead of twelve. The portal stage |
| selectable prizes, some are extra fights, others | | | | from MK3 (where Robot Smoke is fought) is |
| lead to various cutscenes or other things. The | | | | present (accessible only through a Game Genie |
| smallest alterations to the game include character | | | | code), but the graphics have been replaced with |
| announcements when Shang Tsung transforms | | | | the UMK3 "Choose your destiny" background. The |
| and the "Toasty!" sound is now played during the | | | | music that is played in this stage is the same as in |
| game's end credits and when the players inserting | | | | MK3. Sonya's Friendship from Mortal Kombat 3 is |
| a coin, when Dan Forden's image is shown. | | | | used, as opposed to her Friendship from the |
| While nothing was actually removed, some | | | | arcade version of UMK3. Ermac's Fatality is |
| elements from MK3 were subsequently missing | | | | altered. Rain and Noob Saibot were given |
| from UMK3's release. The only biographies | | | | Babalities, Brutalities and Stage Fatalities, but had |
| featured are for Kitana, Jade, Scorpion, and | | | | no regular Fatalities or other finishing moves. |
| Reptile (the ninja characters were not included in | | | | Scorpion's Hellraiser fatality is different: he just |
| MK3, but were added to the lineup for this | | | | takes the opponent back into the Hell stage |
| release). All of the biographiess and the full-body | | | | where they just catch on fire and explode. |
| portraits of the MK3 characters are missing. The | | | | Kitana's Kiss of Death only inflates heads, the |
| biographies that are featured use their 'Versus | | | | same effect as Kabal's Air Pump Fatality. |
| screen' portrait, with text, on the portal/battleplan | | | | Mega Drive/Genesis |
| background. All of the character endings show | | | | Due to the limitations of the system's hardware, |
| each character's Versus Screen picture | | | | this port featured inferior graphics and sound than |
| accompanied by text, instead of using original art | | | | the Super NES port. It did, however, have |
| as MK3 did (a spelling mistake, however, in Sindel's | | | | exclusive features in comparison to the arcade. |
| ending is corrected). The storyline pictures and | | | | Again, like the Super NES port, Rain and Noob |
| accompanying text are never shown (beginning | | | | Saibot are made playable characters along with |
| with "These are the words of Raiden" and | | | | bosses Motaro and Shao Kahn. Mileena, Ermac and |
| explaining the plan to conquer Earth and the | | | | Classic Sub-Zero are playable without any need of |
| Tournament warriors' struggle). Finally, The Bank, | | | | codes. Brutalities are also included in this version. |
| the only stage missing from MK3, was removed | | | | Shang Tsung can morph into Robot Smoke, Noob |
| completely from gameplay. | | | | Saibot, and Rain, which is not possible in the |
| In UMK3, the CPU AI was improved. However, | | | | arcades. Nightwolf has his Red Shadow Shoulder |
| two new flaws were introduced along with the | | | | move from Mortal Kombat Trilogy. This version |
| revisions: while backflipping away from an | | | | contained a rendition of Pong entitled MK4, which |
| opponent, if the player performs a jump kick, the | | | | is the same as the one that appeared in the |
| CPU will always throw a projectile. This leaves the | | | | Genesis port of Mortal Kombat 3. |
| CPU vulnerable to attacks such as Sektor's | | | | Some sacrifices were made with this port |
| teleport-uppercut, which can easily lead into a | | | | however. Animalities and Mercies were removed, |
| devastating combo. Also, if the player walks | | | | reducing the number of finishing moves. Shao |
| back-and-forth within a certain range of the AI's | | | | Kahn's treasure chest has only 10 boxes instead |
| chosen character, the CPU will mimic the player's | | | | of 12. The announcer no longer says the |
| walking movements for the whole round and | | | | characters' names. Most of the MK3 levels are |
| never attack. This gameplay flaw remained and | | | | missing, including The Balcony and The Street, so |
| was not corrected for Mortal Kombat Trilogy. In | | | | uppercutting in the Subway and Soul Chamber |
| addition, an earlier version of the AI was used in | | | | does not take the player to the level above. |
| UMK3 -- version 1.1 of the AI was used instead of | | | | Although the Bell Tower has been removed, the |
| version 1.2, which caused issues with its | | | | Stage Fatality is still in the code and executable. |
| less-developed code. | | | | Another leftover from MK3 that wasn't totally |
| In UMK3, the blue bridge portal adds to the level | | | | deleted was code data for the 'Endurance Mode', |
| cycle after Mileena, Ermac and Sub-Zero is | | | | which is still accessible through a Game Genie |
| unlocked. | | | | code. Sheeva has been removed, although her |
| This game is rated M on the Nintendo DS, Xbox | | | | sound clips are still available in the sound test. |
| 360, Genesis, Saturn, SNES and Playstation | | | | Sonya's Friendship from Mortal Kombat 3 is used, |
| versions. On the last three versions, it is rated M | | | | as opposed to her Friendship from the arcade |
| for Realistic Violence and Realistic Blood and Gore; | | | | version of UMK3. Scorpion's Hellraiser fatality is |
| for the Nintendo DS and Xbox 360 the M rating is | | | | different: he takes the opponent back to the Hell |
| for Blood and Gore and Intense Violence. The | | | | stage, where they just catch on fire and explode. |
| game is not rated in the Arcade version, but it | | | | Kitana's Kiss of Death only inflates heads the |
| does have the AAMA rating of Life-like | | | | same effect as Kabal's Air Pump Fatality. Rain and |
| violence-strong. | | | | Noob were given a Brutality, but no other finishing |
| Characters and cast | | | | moves. Human Smoke shares Scorpion's combos, |
| Returning characters from Mortal Kombat 3 | | | | rather than having unique ones. In Stryker's |
| Cyrax (Sal Divita) | | | | friendship, the running characters are replaced by |
| Liu Kang (Eddie Wong) | | | | dogs. |
| Kabal (Richard Divizio) | | | | Xbox 360 (Xbox Live Arcade) |
| Kano (Richard Divizio) | | | | This was essentially an emulation, rather than a |
| Kung Lao (Tony Marquez) | | | | port, so there were few changes made from the |
| Stryker (Michael O'Brien) | | | | arcade original. Xbox Live online VERSUS support |
| Jax Briggs (John Parrish) | | | | was added like what was in Ultimate Mortal |
| Nightwolf (Sal Divita) | | | | Kombat 3 Wave Net. Online leaderboards were |
| Sektor (Sal Divita) | | | | created to keep track of all time network stats |
| Shang Tsung (John Turk) | | | | and friends. The screen size was adjustable for |
| Sheeva (Stop motion) (not available on Genesis | | | | anything between 4:3 and 16:9 televisions. |
| and SNES version) | | | | Unlockable Achievements were also included. |
| Sindel (Lia Montelongo) | | | | GameSpot's "Best and Worst of 2006" named |
| Smoke (Sal Divita) | | | | the Xbox Live Arcade version as the best fighting |
| Sonya Blade (Kerri Hoskins) | | | | game of the year. The game was accidentally |
| Sub-Zero (John Turk) | | | | released on the digital download service on the |
| Additional characters | | | | evening of Friday, October 20, 2006. It was |
| Jade (Becky Gable) | | | | quickly pulled about 20 minutes later. According to |
| Scorpion (John Turk) | | | | Xbox Live Director of Programming, Major Nelson, |
| Kitana (Becky Gable) | | | | an emergency meeting was called to discuss what |
| Reptile (John Turk) | | | | to do about the game's release, knowing some |
| Unlockable characters | | | | keen users already purchased the game. The |
| Mileena (Becky Gable) - Unlocked by Ultimate | | | | decision was made to go on and release the |
| Kombat code or beat the game with Kitana. | | | | game on Saturday morning, four days before its |
| Classic Sub-Zero (John Turk) - Unlocked by | | | | scheduled release date. To this day, Ultimate |
| Ultimate Kombat Kode or beat the game with | | | | Mortal Kombat 3 remains as the only post-launch |
| Jade. | | | | Xbox Live Arcade game to be released on any |
| Ermac (John Turk) - Unlocked by Ultimate | | | | day other than Wednesday. |
| Kombat Kode or beat the game with Reptile or | | | | Game Boy Advance (as Mortal Kombat Advance) |
| Scorpion. | | | | Mortal Kombat Advance is the title given to the |
| Human Smoke (John Turk) - Unlocked by holding | | | | Game Boy Advance port of Ultimate Mortal |
| a special button combination after choosing | | | | Kombat 3. The character roster is the same as |
| Smoke or defeat Mileena. | | | | its 16-bit counterparts. The Game Boy Advance |
| Hidden opponents and Console Exclusives | | | | version features two less buttons than those |
| Noob Saibot (John Turk) - Although he was | | | | used in UMK3, which resulted in many special |
| featured in the original MK3, he is no longer a | | | | moves' button sequences being consolidated or |
| palette swap of Kano but that of a ninja. Like | | | | changed. |
| before, he is fought via Kombat Kode. Some | | | | The violence in this game was toned down due to |
| machines known as Wave Net machines which | | | | a younger fanbase using the Game Boy Advance |
| were mostly placed throughout the Chicago area | | | | (though the game is still rated "M for Mature"). |
| had a hidden code to play as Noob Saibot. | | | | Blood is seen less in this version of the game. |
| Rain (John Turk) - Featured in the game's opening | | | | Each character (except for Noob Saibot and the |
| montage, he is actually a fake hidden character | | | | bosses) has one Fatality and one Friendship. Three |
| that is not found in the arcade game, being | | | | hidden characters can be unlocked by completing |
| playable only on the 16-bit console versions. | | | | any tower other than Novice. The hidden |
| Bosses and sub-bosses | | | | characters are Human Smoke (Warrior), Motaro |
| Motaro (Stop motion) | | | | (Master) and Shao Kahn (Grand Master). |
| Shao Kahn (Brian Glynn, voiced by Steve Ritchie) | | | | MK Advance was widely panned by critics and |
| In the Super NES and Sega Mega Drive versions | | | | fans alike. Some players complained that the CPU |
| of Ultimate Mortal Kombat 3, both Noob Saibot | | | | difficulty had increased dramatically from UMK3, |
| and Rain are playable, although Sheeva is not | | | | with computer opponents executing excessively |
| present. Motaro and Shao Kahn are also | | | | long and difficult combos. Electronic Gaming |
| selectable, being enabled via a cheat code menu. | | | | Monthly editor Dan Hsu gave it the first "0" rating |
| Arenas | | | | in the magazine's history. It currently has a rank |
| Including all of the original backgrounds from | | | | of 34% at Game Rankings. Mortal Kombat |
| Mortal Kombat 3, minus The Bank and the Hidden | | | | Advance tied with three other titles for the |
| Portal (which were removed), UMK3 includes | | | | Flat-out Worst Game award on GameSpot in |
| several new backgrounds: | | | | 2002. |
| Scorpion's Lair (aka Hell): This stage also contains | | | | Mortal Kombat: Armageddon |
| a new stage fatality, where the opponent is | | | | On all "Premium Edition" copies of the PS2 version |
| uppercut into a river of lava. | | | | of Mortal Kombat: Armageddon, a near |
| Jade's Desert: In a reference to his MK3 ending, | | | | arcade-perfect version of the game is included on |
| Cyrax is seen stuck waist-deep in sand in the | | | | the first disc. However, you can't save unlocked |
| background. He will still be there even if he is in | | | | characters on this version. |
| use. | | | | Nintendo DS (as Ultimate Mortal Kombat) |
| River Kombat (The Waterfront) | | | | On June 27, 2007, MK co-creator Ed Boon |
| Kahn's Kave (The Cavern) | | | | officially confirmed a Nintendo DS port entitled |
| Scislac Busorez (Blue Portal): A combination of the | | | | Ultimate Mortal Kombat, releasing the very first |
| background from the UMK3 "Choose Your | | | | inside report and new screenshots on IGN. The |
| Destiny" screen, The Pit 3 bridge, and the | | | | game is an arcade-perfect port of UMK3, and |
| mountains and bridge from The Pit II in MKII. This | | | | includes Wi-Fi play and brings back the mini-game |
| stage is added to the permanent level cycle when | | | | "Puzzle Kombat" from Mortal Kombat: Deception. |
| Mileena, Classic Sub-Zero, and Ermac are unlocked. | | | | Additionally, when unlocking Ermac, Mileena and |
| When unscrambled, "Scislac Busorez" spells out | | | | classic Sub-Zero with Kombat Kodes on the VS. |
| "Classic Sub-Zero." This stage appears in Ultimate | | | | screen, they do remain unlocked after the game |
| Mortal Kombat 3 on Super NES and Genesis titled | | | | is reset. It was released on November 12, 2007, |
| Lost, along with on Mortal Kombat Trilogy. | | | | and rated M for Mature. |
| Noob's Dorfen: An obvious knock-off of The | | | | Hacks |
| Balcony stage, can now be played using a Kombat | | | | One of the most popular Mortal Kombat game |
| Kode unlike having to fight Noob to see it in MK3. | | | | hacks on the web, Ultimate Mortal Kombat Trilogy |
| When unscrambled, "Noob's Dorfen" spells out | | | | (commonly abbreviated as UMKT), was created |
| "Boon's Forden." | | | | by Belarusian hacker known as Kabal, using the |
| Before reaching any of the original MK3 | | | | Sega Mega Drive version of UMK3 as a template. |
| backgrounds in 1 or 2-player mode, the game | | | | The hack includes every version of every |
| must cycle through all of the UMK3 exclusive | | | | character (except the Mortal Kombat 3 version of |
| backgrounds twice. It cycle UMK3 background | | | | Noob Saibot) up to Mortal Kombat Trilogy, all of |
| once by selecting Kitana. Jade's Desert also | | | | which gain new special moves and finishers, |
| serves as a placeholder where The Bank stage | | | | among other additions. It also introduces the |
| used to appear once the player reaches the | | | | stages that weren't available in any of the Mega |
| original MK3 level cycle. The background music | | | | Drive ports: The Belltower, The Pit and The Pit II. |
| used for The Bank is also incorrectly played on | | | | The hack exceeds "traditional" 4MB Mega Drive's |
| Jade's Desert during the MK3 level cycle. | | | | read-only memory limit, like Super Street Fighter |
| Scorpion's Lair, Secret Cave and Abandoned River | | | | II. That means you'll need to use an emulator |
| stages are selectable by using a password while | | | | modified to play games over the limit. However, |
| on the missing Bank Stage cycle. | | | | the real Mega Drive is able run the hack normally |
| Layers | | | | with some bugs that are not shown during the |
| The following displays the Kombat Zones where a | | | | emulation. |
| character can be uppercut into different | | | | A hack of the Arcade version is known as Zeus |
| backgrounds. | | | | Edition, in which Stryker and Shang Tsung are |
| The Subway The Street | | | | replaced by Human Smoke and Noob Saibot on |
| The Soul Chamber The Balcony | | | | the character select screen. However, Noob |
| Scorpion's Lair Kahn's Kave | | | | Saibot has neither special moves nor finishers and |
| Ultimate Mortal Kombat 3 Wave Net | | | | Human Smoke can still be unlocked by a button |
| Ultimate Mortal Kombat 3 Wave Net was a rare | | | | combination as in the standard version.[citation |
| network version of Ultimate Mortal Kombat 3. It | | | | needed] |
| was tested only in the Chicago and San Francisco | | | | References |
| areas that used a dedicated T1 line, connected | | | | ^ Walk, Gary (2008-11-17). "Interview: Ed Boon on |
| directly to Midway's Chcago headquarters; many | | | | The Ups and Downs of the Mortal Kombat |
| people outside the test area were not aware of | | | | Franchise". GameDaily. Retrieved 2009-09-20. |
| its existence during its release. One store kept | | | | ^ "Best Fighting Game". GameSpot. 2006. |
| the T1 line installed after the test concluded, but | | | | Retrieved 2010-2-2. |
| eventually removed the Wave Net game in favor | | | | ^ "Worst Game on Game Boy Advance". |
| of a Golden Tee game that uses a dial-up | | | | GameSpot. 2002-12-21. Retrieved 2009-09-21. |
| connection. | | | | ^ IGN: Ed Boon on Ultimate Mortal Kombat |
| One of the reasons this version wasn't widely | | | | ^ Mortal Kombat Online - Coverage of Mortal |
| adopted was the rarity and cost of T1 lines at | | | | Kombat: Armageddon and Mortal Kombat 8 |
| the time. The game was released before | | | | ^ Ultimate Mortal Kombat Trilogy hack |
| alternative broadband access was available. At the | | | | ^ YouTube: UMKT shown played on the real |
| time, a T1 was the only guaranteed way to get | | | | hardware |
| broadband into an arcade, but the game didn't | | | | External links |
| utilize the full bandwidth of the T1. Midway | | | | Ultimate Mortal Kombat 3 at Eurocom |
| subsidized the cost of the line during the tests to | | | | Ultimate Mortal Kombat (DS) at Mortal Kombat |
| make it more attractive to the arcade owners. | | | | Secrets. All available information, articles exclusive |
| It is highly unlikely that any Wave Net test games | | | | images and videos. |
| were ever released to the public after the | | | | Ultimate Mortal Kombat: DS at Total Mortal |
| infrastructure was dismantled, and so there are | | | | Kombat. Screenshots, renders and artwork all in |
| no known dumps of the ROMs used by the | | | | full high-resolution format. |
| games designed for it. | | | | Some information from someone who was |
| Significant ports | | | | working at WMS at the time. |
| Like most Mortal Kombat games of its time, | | | | Individual move lists optimized for a secondary |
| Ultimate Mortal Kombat 3 made its debut in the | | | | display at UMK3.net |
| arcade. It was ported to many home consoles; | | | | Ultimate Mortal Kombat III Combat Guide |
| some were more faithful ports than others. | | | | Site for Ultimate Mortal Kombat Trilogyv d e |
| Sega Saturn | | | | Mortal Kombat series |
| This version is based directly on the version of | | | | Fighting games |
| Mortal Kombat 3 that was released for the | | | | Mortal Kombat MKII MK3 (Ultimate MK3 / MK |
| PlayStation and Windows. It has the same | | | | Trilogy) MK4 (MK Gold) Deadly |
| graphical quality and menu system, though in | | | | Alliance (Tournament Edition) |
| many places remnants of MK3 removed from | | | | Deception (Unchained) Armageddon vs. |
| UMK3 for the arcade remain. The content that | | | | |